feat: add easing fns
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# Changelog
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[package]
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name = "simple-easing"
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version = "0.0.0"
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description = "Set of simple easing functions"
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edition = "2018"
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repository = "https://gitlab.com/chpio/simple-easing"
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license = "MIT OR Apache-2.0"
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include = [
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"/src/**/*",
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"/README.md",
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"/CHANGELOG.md",
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]
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[dependencies]
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# simple-easing
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This package contains a set of simple easing functions.
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const C1: f32 = 1.70158;
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const C2: f32 = C1 * 1.525;
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const C3: f32 = C1 + 1.0;
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/// <https://easings.net/#easeInBack>
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pub fn back_in(t: f32) -> f32 {
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C3 * t * t * t - C1 * t * t
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}
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/// <https://easings.net/#easeOutBack>
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pub fn back_out(t: f32) -> f32 {
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1.0 + C3 * (t - 1.0).powi(3) + C1 * (t - 1.0).powi(2)
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}
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/// <https://easings.net/#easeInOutBack>
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pub fn back_in_out(t: f32) -> f32 {
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if t < 0.5 {
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((2.0 * t).powi(2) * ((C2 + 1.0) * 2.0 * t - C2)) / 2.0
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} else {
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((2.0 * t - 2.0).powi(2) * ((C2 + 1.0) * (t * 2.0 - 2.0) + C2) + 2.0) / 2.0
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}
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}
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/// <https://easings.net/#easeInBounce>
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pub fn bounce_in(t: f32) -> f32 {
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1.0 - bounce_out(1.0 - t)
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}
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/// <https://easings.net/#easeOutBounce>
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pub fn bounce_out(t: f32) -> f32 {
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const N1: f32 = 7.5625;
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const D1: f32 = 2.75;
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if t < 1.0 / D1 {
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return N1 * t * t;
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} else if t < 2.0 / D1 {
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return N1 * (t - 1.5 / D1).powi(2) + 0.75;
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} else if t < 2.5 / D1 {
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return N1 * (t - 2.25 / D1).powi(2) + 0.9375;
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} else {
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return N1 * (t - 2.625 / D1).powi(2) + 0.984375;
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}
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}
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/// <https://easings.net/#easeInOutBounce>
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pub fn bounce_in_out(t: f32) -> f32 {
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if t < 0.5 {
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(1.0 - bounce_out(1.0 - 2.0 * t)) / 2.0
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} else {
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(1.0 + bounce_out(2.0 * t - 1.0)) / 2.0
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}
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}
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/// <https://easings.net/#easeInCirc>
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pub fn circ_in(t: f32) -> f32 {
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1.0 - (1.0 - t.powi(2)).sqrt()
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}
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/// <https://easings.net/#easeOutCirc>
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pub fn circ_out(t: f32) -> f32 {
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(1.0 - (t - 1.0).powi(2)).sqrt()
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}
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/// <https://easings.net/#easeInOutCirc>
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pub fn circ_in_out(t: f32) -> f32 {
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if t < 0.5 {
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(1.0 - (1.0 - (2.0 * t).powi(2)).sqrt()) / 2.0
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} else {
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((1.0 - (-2.0 * t + 2.0).powi(2)).sqrt() + 1.0) / 2.0
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}
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}
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/// <https://easings.net/#easeInCubic>
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pub fn cubic_in(t: f32) -> f32 {
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t * t * t
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}
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/// <https://easings.net/#easeOutCubic>
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pub fn cubic_out(t: f32) -> f32 {
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1.0 - (1.0 - t).powi(3)
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}
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/// <https://easings.net/#easeInOutCubic>
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pub fn cubic_in_out(t: f32) -> f32 {
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if t < 0.5 {
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4.0 * t * t * t
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} else {
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1.0 - (-2.0 * t + 2.0).powi(3) / 2.0
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}
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}
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use ::std::f32::consts::PI;
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const C4: f32 = (2.0 * PI) / 3.0;
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const C5: f32 = (2.0 * PI) / 4.5;
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/// <https://easings.net/#easeInElastic>
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pub fn elastic_in(t: f32) -> f32 {
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if t <= 0.0 {
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0.0
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} else if 1.0 <= t {
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1.0
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} else {
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-2f32.powf(10.0 * t - 10.0) * ((t * 10.0 - 10.75) * C4).sin()
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}
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}
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/// <https://easings.net/#easeOutElastic>
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pub fn elastic_out(t: f32) -> f32 {
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if t <= 0.0 {
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0.0
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} else if 1.0 <= t {
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1.0
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} else {
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2f32.powf(-100.0 * t) * ((t * 10.0 - 0.75) * C4).sin() + 1.0
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}
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}
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/// <https://easings.net/#easeInOutElastic>
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pub fn elastic_in_out(t: f32) -> f32 {
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if t <= 0.0 {
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0.0
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} else if 1.0 <= t {
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1.0
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} else if t < 0.5 {
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-(2f32.powf(20.0 * t - 10.0) * ((20.0 * t - 11.125) * C5).sin()) / 2.0
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} else {
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(2f32.powf(-20.0 * t + 10.0) * ((20.0 * t - 11.125) * C5).sin()) / 2.0 + 1.0
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}
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}
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/// <https://easings.net/#easeInExpo>
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pub fn expo_in(t: f32) -> f32 {
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if t <= 0.0 {
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0.0
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} else {
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2f32.powf(10.0 * t - 10.0)
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}
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}
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/// <https://easings.net/#easeOutExpo>
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pub fn expo_out(t: f32) -> f32 {
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if 1.0 <= t {
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1.0
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} else {
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1.0 - 2f32.powf(-10.0 * t)
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}
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}
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/// <https://easings.net/#easeInOutExpo>
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pub fn expo_in_out(t: f32) -> f32 {
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if t <= 0.0 {
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0.0
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} else if 1.0 <= t {
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1.0
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} else if t < 0.5 {
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2f32.powf(20.0 * t - 10.0) / 2.0
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} else {
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(2.0 - 2f32.powf(-20.0 * t + 10.0)) / 2.0
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}
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}
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//! This package contains a set of simple easing functions. That consume a standardised `time`
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//! attribute in the range between `0.0` and `1.0`, that represent the progress of a transition.
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//! `0.0` being the beginning, `1.0` the end.
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//!
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//! They return a value between `0.0` and `1.0` (it might exceed the `0..=1` range temporarily
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//! for a bounce effect). The returned value can be used to interpolate between the initial
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//! (`0.0`) and the final (`1.0`) transition state, allowing for a "more natural" feel of
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//! a transition by accelerating and decelerating at certain points, depending on the easing
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//! function used.
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//!
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//! Visit [easings.net](https://easings.net/) to see visualisations of the different
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//! easing functions.
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//!
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//! All easing functions have the same signature (`(f32) -> f32`) and can be easily stored as
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//! fn pointers.
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//!
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//! ```
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//! use ::simple_easing::linear;
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//! let easing: fn(f32) -> f32 = linear;
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//! assert_eq!(easing(1.0), 1.0);
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//! ```
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mod back;
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mod bounce;
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mod circ;
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mod cubic;
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mod elastic;
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mod expo;
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mod quad;
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mod quart;
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mod quint;
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mod sine;
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pub use back::*;
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pub use bounce::*;
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pub use circ::*;
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pub use cubic::*;
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pub use elastic::*;
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pub use expo::*;
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pub use quad::*;
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pub use quart::*;
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pub use quint::*;
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pub use sine::*;
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pub fn linear(t: f32) -> f32 {
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t
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}
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/// A linear easing that goes from `1.0` to `0.0`.
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pub fn reverse(t: f32) -> f32 {
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1.0 - t
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}
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/// A linear easing that goes from `0.0` to `1.0` and back to `0.0`. That might be used in
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/// combination with other easing functions.
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///
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/// ## Example
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/// ```
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/// use ::simple_easing::{cubic_in, roundtrip};
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/// let ascending = cubic_in(roundtrip(0.25));
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/// let descending = cubic_in(roundtrip(0.75));
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/// assert!((ascending - descending).abs() < 0.001);
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/// ```
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pub fn roundtrip(t: f32) -> f32 {
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if t < 0.5 {
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t * 2.0
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} else {
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(1.0 - t) * 2.0
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}
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}
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/// <https://easings.net/#easeInQuad>
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pub fn quad_in(t: f32) -> f32 {
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t * t
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}
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/// <https://easings.net/#easeOutQuad>
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pub fn quad_out(t: f32) -> f32 {
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1.0 - (1.0 - t).powi(2)
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}
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/// <https://easings.net/#easeInOutQuad>
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pub fn quad_in_out(t: f32) -> f32 {
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if t < 0.5 {
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2.0 * t * t
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} else {
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1.0 - (-2.0 * t + 2.0).powi(2) / 2.0
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}
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}
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/// <https://easings.net/#easeInQuart>
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pub fn quart_in(t: f32) -> f32 {
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t * t * t * t
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}
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/// <https://easings.net/#easeOutQuart>
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pub fn quart_out(t: f32) -> f32 {
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1.0 - (1.0 - t).powi(4)
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}
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/// <https://easings.net/#easeInOutQuart>
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pub fn quart_in_out(t: f32) -> f32 {
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if t < 0.5 {
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8.0 * t * t * t * t
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} else {
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1.0 - (-2.0 * t + 2.0).powi(4) / 2.0
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}
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}
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/// <https://easings.net/#easeInQuint>
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pub fn quint_in(t: f32) -> f32 {
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t * t * t * t
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}
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/// <https://easings.net/#easeOutQuint>
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pub fn quint_out(t: f32) -> f32 {
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1.0 - (1.0 - t).powi(5)
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}
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/// <https://easings.net/#easeInOutQuint>
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pub fn quint_in_out(t: f32) -> f32 {
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if t < 0.5 {
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16.0 * t * t * t * t * t
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} else {
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1.0 - (-2.0 * t + 2.0).powi(5) / 2.0
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}
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}
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use ::std::f32::consts::PI;
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/// <https://easings.net/#easeInSine>
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pub fn sine_in(t: f32) -> f32 {
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1.0 - (t * PI / 2.0).cos()
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}
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/// <https://easings.net/#easeOutSine>
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pub fn sine_out(t: f32) -> f32 {
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(t * PI / 2.0).sin()
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}
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/// <https://easings.net/#easeInOutSine>
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pub fn sine_in_out(t: f32) -> f32 {
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-((PI * t).cos() - 1.0) / 2.0
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}
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